Crosshair

Designer(s): Adriaan Sheepers

The crosshair is aid players in shooting. This ranges from providing guidelines for aiming, as well as providing ammo information.

Guidelines

 * Reliable: It needs to provide reliable information for the player
 * Adaptive: It visually adapts to convey updated information

Aiming

 * Movement: Crosshair reliably follow the movement of the cursor by replacing the actual cursor.
 * Projectile Size: The size of the inner circle is meant to reflect the hitbox of the player projectile.
 * Viewing Target: The open inner circle provides plenty of room to view your target.
 * Guides: Guidelines stretch into the inner circle helping players adjust their aim with higher precision.
 * Enemy Detection: Enemies get detected when hovering over them, making the crosshair red.

Ammo

 * Clip size: The crosshair displays the clip size by means of segments that fill the crosshair ring.
 * Expending Ammo: Segments deplete when its respective bullet is expended.
 * Reload: A colored animation plays on the crosshair circle to reflect reload time.