Narrative

Designer(s): Ivan Wullems, Adriaan Scheepers

The player immerses himself as Captain Starshot, a captain of a human space militia tasked to put a halt to the alien invasion.

Theme
Caring Captain: The player plays as a captain with his own squad. We want players to indirectly control squad members as if he commands them with orders, have the player actively participate in combat alongside his squad, whilst also caring for the safety and progression of his squad members.

Power fantasy: We appeal to the power fantasy by having players be stronger then a majority of its opposition, and we continue to enhance that feel through the upgrades and abilities we provide.

Lore
An introduction to the plot is provided in the prologue. Humanity has expanded its reaches into space. In their exploration they have been discovered by an unknown alien race. The aliens invade the space of the humans and capture several of them for experimentation.

In a desperate attempt, humanity sends his bravest soldier Captain Starshot into the enemy fleet to gather Intel on the whereabouts of the alien leader and attempt to end the entire invasion by killing him.

Intro
The player starts the game by diving into space. The commander opens up comms to talk to the player. The captain is tasked to dive into the enemy fleet and board ships to gather Intel on the whereabouts of the alien leader.

Experimentation
Aliens experimenting on the humans that they've taken captive ties into two large gameplay elements.

Saving Humans
On the player's journey, he may encounter humans on space ships that he can save. Once these humans have been saved, they'll be added to the player's squad as new squad members.

Alien Tech
All upgrades and abilities can be gathered when boarding space ships. These upgrades and abilities are thus tied to alien activity and present themselves as alien tech that has been/can be applied to your human characters.

Alien Leader
The alien leader lies in the final sector at the end of the player's journey.

Antagonist
The theme for the boss is meant to directly contest the theme of the story: Caring captain & Power Fantasy. Thus to act out as true opposition, the boss represents the following ideals:
 * Passive participant to combat.
 * Looking down on the player.
 * Disregard for his subordinates.