Comms

Developer:Adriaan Scheepers

Comms can open up to initiate dialogue by means of text boxes. This can be used for narrative purposes, progression, or introducing controls.

Guidelines

 * Seamless: Comms dialogue needs to be non-disruptive for the flow of the gameplay.
 * Narrative: Comms helps provide more exposition for the world and help clarify long term and short term goals.
 * Nested: Is only displayed when relevant (Upon dialogue being initiated).

Dialogue

 * Sequential: Dialogue is segmented in short lines of text that gets displayed sequentially.