Character HUD

Designer(s): Adriaan Sheepers

The character HUD displays the portraits of the player as well as the portraits of the squad members, along with all of their healthbars and their obtained abilities.

Guidelines

 * Situational: High level information is more prominent whilst detailed information requires more effort to gather.
 * Character Driven: Information is collected and displayed per character.
 * Eye-catching: Large changes in information should be clearly visible.

Portraits

 * Characters: Players and squad members get their own portrait.
 * Bloody: Portraits become more bloody depending on how close that character is to dying.
 * Prominent: Portraits and their blood masks are fairly large, so players can easily view changes in states.

Health

 * Situational Display: Portraits, healthbars and health text vary in detail and accessibility.
 * Healthbar: The healthbar depletes from right to left more accurately showing the progression of health.
 * Health Text: The health text accurately displays the current and max health of its character.

Ability Icons
The HUD element for every squad member is accompanied by icons of any abilities that have been assigned to them.