Boarding

Developers
Designer(s): Son Thai Ngo, Floyd Krielaart

Overview
Boarding is a traversal space challenge that requires the player to follow the Cruiser ship and pilot themselves within a certain area on the ship. The boarding mechanics will have: Completing the boarding challenges will transit the player from the Space section to On-foot section
 * Boarding point
 * Boarding Condition

Boarding point

 * A boarding point attached to the Cruiser ship
 * Clearly visible, players will be able to understand that they have to pilot their ship to the boarding point at first glance

Boarding condition
In order to board the big enemy ship, the player has to fulfill these conditions: As long as the conditions are met, there will be a UI element counting up that the player can see in real-time. The moment the counting is done, the game will switch from the Space Section to On Foot Section, where player will find themselves in the interior of the big enemy ship
 * Position their ship on top of the big enemy ship
 * Hold the boarding button (Currently Spacebar)