Space Turrets

Developers
Designer(s): Merlijn Eskens, Radu Teodosescu

What is this feature?
Enemy space feature turrets on the top of their hulls that rotate towards the player character and shoot when the player has engaged the ship in combat. They take into account player velocity when firing their projectiles.

They have two types of projectiles, one for close range and one for far range.

Why do we have this feature?
Through their two projectile types, they incentivize the player to move in and out of close range and pick off its targets with each approach.

Design Pillars | How should it be designed?

 * 1) Patterns - The turrets need to exhibit predictable patterns for the player to learn and adapt to.
 * 2) Combat Flow - The combat needs to flow from different states naturally.