Space

Developers
Designer(s): Son Thai Ngo

What is this feature?
Space is where players can:
 * Plan their next move, choose the next alien ship out of many to attack next
 * Engage in space battles with alien ships
 * Upgrade their crew and ship, trade and buy new items from the space shop

Why do we have this feature?
Out Of Space from the name itself open the idea of roaming in space, where players will play as a captain of a heroic space team. We want to further reinforce this story by giving the player the option to freely pilot their ship in space, giving them multiple decisions to make while roaming and most importantly, engage in fast-paced chaotic battle with alien ships.

Space is also where the player can get a breather, spend the money they have earned after each time they clear up and destroy an alien space ship.

Design Pillars | How should it be designed?

 * 1) Fast-paced engagement with alien spaceships
 * 2) Should not be too punishing, if the player cannot manage to ace through the space engagements.
 * 3) Must tie in closely with the on foot section, give player rewards and upgrades that will help them in the on-foot section.
 * 4) Non-Linear Must provide the players with different choice of actions that result in different outcomes (different rewards, risks,..) while they are roaming in space